About a Course


Design for interaction can be applied in various areas such as professional industry practice, media art, communications, HCI research, and emerging technologies. At its core, design for interaction entails designing the aesthetics, experience, expectation, and behavior of a product while considering its relations with humans, digital information, and the physical surroundings.

Interfaces of a product will constantly evolve as technology advances, and producing the best design solution or the right vision will always be an interesting challenge. Through seeing, inventing, hacking, designing, and ideating innovations, we’ll focus on thinking outside the box and providing meaningful designs for today and tomorrow in diverse fields.

Interaction designers develop expertise in envisioning preferred futures by reimagining how products, services, and systems behave. They work primarily with the narrative material to understand the current state of things and proposed futures that could and should be.

In this course, students will approach interaction design from the perspective of human-centered design and learn ways to apply computational design in a creative context. Students will be introduced to the following prototyping methods for designing interactions:


1. SCALABLE INTERFACE
Investigate various interactive platforms (e.g., Screens to Objects, Mobile to Print, Environments to Digital space) for Interaction design.

2. DIMENSION OF INTERACTIONS
Investigate various interaction mediums through (e.g., Voice interaction and Tangible interaction) digitally-enabled physical prototyping methods.


Course Structure
This project focuses on hands-on activities approach prototyping for interaction design from multiple perspectives. By studying various types of Interactions & Interfaces, you will learn how to integrate interaction design into our everyday experiences with meaningful insights. There will be an emphasis on making as a way of thinking in the design process.

The last memory to take with you to the next universe.
Design a system/environment/behavior that you miss the most from earth.
Imagine If you are moving to the Moon and never returning to the earth; what would you take with you to the Moon? What would you miss the most if you were far away?

We will look into the everyday lives affected by complex/simple natural phenomena and behaviors that are sometimes unnoticed, immersive, delightful, informative, useful, or useless. Identify what’s meaningful or meaningless to you by approaching systems such as social services from various perspectives; the teams will be encouraged to discover an opportunity where nature systems can add value to how we live in our surroundings.

https://www.mars-one.com/
https://www.youtube.com/watch?v=7gV7LX0tLDw&ab_channel=TIME
https://www.youtube.com/watch?v=kkyJDxhX05I&ab_channel=ScienceChannel